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A Study of Cloud Computing as a Game Platform

 

Marketed By :  LAP LAMBERT Academic Publishing   Sold By :  Kamal Books International  
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Rs. 3,651

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  • Product Description
 

It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "supercomputer for public". This book will briefly explain the new technology called “Cloud Computing” and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a "Ragnarok Online" game in both servers in which a group of users will play the game. With this new technology called "Cloud Computing", can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld?

Product Specifications
SKU :COC18677
AuthorAldo Wijanarko and Raymond Kosala
LanguageEnglish
BindingPaperback
Number of Pages108
Publishing Year9/18/2012
ISBN978-3659216879
Edition1 st
Book TypeComputer networking & communications
Country of ManufactureIndia
Product BrandLAP LAMBERT Academic Publishing
Product Packaging InfoBox
In The Box1 Piece
Product First Available On ClickOnCare.com2015-07-27 00:00:00