This report contains information about the development of the PC Game ?Blind Samurai?, developed by Chris Blanco and Neil Diaz. Blind Samurai was a game designed beyond the normal/fighting titles played today. Rather than giving players control of a generic beat-em-up hero, the player must tactically guide his blind warrior through the paths of his enemies to rescue his love interest, overcoming his loss of eyesight with the power of sound. This report first summarizes the game and references used in its creation. It will then go into detail about the game''s design plan and the technical planning used. Societal impacts will be discussed, and finally a conclusion, which will sum up the authors'' feelings about how this project progressed.