This work explores how a player of role-playing video games creates, designs, and seeks to fulfill self-made objectives in spaces with large playing worlds and little or no defined endgames, called “expanded world role-playing video games,” or EWRPGs. The research examines the evolving intentions of a gamer as they participate in an EWRPG, and it also analyzes how objectives and cognitive associations change. A content analysis and two focus groups were performed and discussed with corroboration from existing literature.
|Number of Pages||148|
|Book Type||Media studies|
|Country of Manufacture||India|
|Product Brand||LAP LAMBERT Academic Publishing|
|Product Packaging Info||Box|
|In The Box||1 Piece|
|Product First Available On ClickOnCare.com||2015-10-08 00:00:00|