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Designing Educational Games: The 5/10 Method


Marketed By :  LAP LAMBERT Academic Publishing   Sold By :  Kamal Books International  
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  • Product Description

Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof­ of ­concept.

Product Specifications
SKU :COC54432
AuthorRick van Rooij
Number of Pages76
Publishing Year2014-12-03T00:00:00.000
Edition1 st
Book TypeTeaching skills & techniques
Country of ManufactureIndia
Product BrandLAP LAMBERT Academic Publishing
Product Packaging InfoBox
In The Box1 Piece
Product First Available On ClickOnCare.com2015-06-08 00:00:00
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