This book examines the viability of the different approaches,engagements, influences and outcomes of learning in a video game glitch realm without a teacher’s interaction. This topic gives the opportunity to examine this dichotomy from the user’s own experience and the scholar’s point of view and looks at the skills and influences gained through the visual essay creations posted on the web and influenced by a game glitch. This book will bring a new light on this subject matter, as well as a new approach to video games which places emphasis on a Do It Yourself (DIY) realm and the emancipation of the user/learner.
|Number of Pages||92|
|Country of Manufacture||India|
|Product Brand||LAP LAMBERT Academic Publishing|
|Product Packaging Info||Box|
|In The Box||1 Piece|
|Product First Available On ClickOnCare.com||2015-07-28 00:00:00|