Call Us 080-41656200 (Mon-Sat: 10AM-8PM)
Free Shipping above Rs. 1499
Cash On Delivery*

Visibility in a Real-World Cross-Platform Game Engine

 

Marketed By :  VDM Verlag Dr. Müller   Sold By :  Kamal Books International  
Delivery in :  10-12 Business Days

 

Check Your Delivery Options

 
Rs. 3,651

Availability: In stock

 
  • Product Description
 

With hardware capabilities and customer expectations rising every new game console generation, efficient visibility algorithms become a more and more crucial part of every modern rendering engine. Although GPUs built into the consoles become better each generation, game developers are always striving to get more performance and better quality out of a game console. Therefore it is a must to employ powerful visibility algorithms which allow the developers to render more complex scenes while maintaining smooth framerates. This book explores whether current state-of-the-art visibility algorithms can be used on game consoles, and describes the layers of abstraction needed in developing a multi-platform rendering engine. This book focuses on the design and implementation of a rendering engine for major current-gen platforms, such as Microsoft Windows, the Microsoft XBox360, Sony''s PlayStation 3 and the Nintendo Wii, dealing with the vastly different platform architectures. It shows how visibility algorithms are developed and integrated into the rendering engine, and enhanced and tailored to specific hardware needs and capabilities.

Product Specifications
SKU :COC71806
AuthorStefan Reinalter
LanguageEnglish
BindingPaperback
Number of Pages116
Publishing Year2011-04-05T00:00:00.000
ISBN978-3639347500
Edition1 st
Book TypeComputing & information technology
Country of ManufactureIndia
Product BrandVDM Verlag Dr. Müller
Product Packaging InfoBox
In The Box1 Piece
Product First Available On ClickOnCare.com2015-10-08 00:00:00
0 Review(s)